As we promised in our initial hands-on, we had the chance to try out the Classic Controller in Conduit 2, which they had just announced support for a few days ago. The implementation was still not entirely finished in the build we played, as the on-screen button icons still displayed those of the Wii Remote, and the Classic Controller's controls weren't yet customizable, though they will be in the final game (both sensitivity and button layout). Here's a look at the default controls we played with.
Conduit 2 Classic Controller Controls (Default):
Z2 - Fire
Z1 - AIm
L - Crouch, hold to run
R - Melee
B - Jump
Y - Reload
X - Switch Weapon
A - Throw Grenade
Left Stick - Move
Right Stick - Aim
After spending about 10-minutes with the Classic Controller, we must say we were impressed. We honestly felt like we were playing a shooter on the Xbox 360 or PlayStation 3, which is something that should please those who aren't too fond o motion-controls. The controls were very smooth, easy to use, and intutive (for those used to conventional shooters). However, it should be noted that aiming with the Classic Controller was, not surprisingly, not as fast as the Wii Remote, because you have to scroll instead of simply pointing.
In addition to the controls, the build we played looked even more refined than the one on display--the water effects looked brilliant and the doors looked fantastic. And they're not done--the artists are going over with a fine-toothed comb to ensure the final game looks as impressive as it can.
It's exciting to see the Conduit 2 shaping up as well as it is, and it's refreshing to see a developer that is still adding features this late in development in order to please their fans. And we must say, this game looks to play great regardless of which control method you use. Keep an eye out for Conduit 2 to drop sometime in 2011.
Developer: High Voltage Software
Release: December 31, 1969
Available On: Wii
Splatoon - Video Review (Wii U)
Is Splatoon as fun to play as it is to say? Find out in our video review where we cover the singl...
Feature - May 28, 2015
Yooka-Laylee Developer Interview
We chat with the developers behind Yooka-Laylee including Chris Sutherland, Gavin Price, Steven H...
Feature - May 19, 2015
Gallons of Splatoon Gameplay
Splatoon - Inkopolis Plaza Tour (Gameplay - 60fps ) Join us for a quick tour of Splatoon's ...
Feature - May 13, 2015
Assassins Creed Syndicate - Reveal Discussion
Derrick and Ryan sit down to talk about the official announcement of Assassin's Creed Syndica...
Feature - May 12, 2015
Shovel Knight - How to Find the Kratos Boss Fight
Want to know how to find the Kratos boss battle in Shovel Knight on PlayStation? We show you how in ...
Feature - May 03, 2015
Etrian Mystery Dungeon Video Review (3DS)
Is Etrian Mystery Dungeon a great new take on the Etrian Odyssey series or should it have just staye...
Feature - April 07, 2015
The Awakened Fate Ultimatum (Video Unboxing)
Join us as we unbox The Awakened Fate Ultimatum (Ultimate Edition)! Please enjoy Andre's choi...
Feature - March 30, 2015
Xenoblade Chronicles 3D (Video Review)
Is Xenoblade Chronicles port to the New 3DS a vision of disaster or simply breathtaking? Find out...
Feature - March 26, 2015
Borderlands: The Handsome Collection - Review (PS4)
If you’re a parent (at least one who isn’t a terrible monster) then you’ll...
Review - March 24, 2015
Bloodborne - Video Preview (PS4)
Having developed a deep-seeded hatred for myself after putting in 50 hours into Demon's Souls...
Feature - March 23, 2015